With the advent of fast processing and highly powerful graphics application on computers, smartphones and flat-panel devices, a lot has changed not only with TV shows and movies but also with everyday news and media that is piped at us every day.
I am talking about the different ‘Realities’, our normal existence ‘Real Time Reality’ (RTR): this is our every day, our work, leisure time and all in between; spending time with family, out on organized picnics, at farm or at an agriculture show, you know; the normal stuff we can see and take part in – all pretty much away from computing machines, for the most part.
There is another form of reality that has crept into our daily lives in the form of virtual reality (VR), it has been a long process coming to consumer-level fruition being introduced into films such as ‘Brainstorm’ (1983) and ‘The Lawnmower Man’ (1993), earlier in the picture it was first introduced to moviegoers in 1973 with Rainer Werner Fassbinder’s film ‘Welt am Draht’ (World on a Wire) which was based on the novel Simulacron-3 by Daniel F. Galouye with a storyline to do with a cybernetics engineer who uncovers a conspiracy at a corporation specializing in VR with a virtual reality simulation inside another virtual reality simulation.
Many more VR films since these have been created and put to production, as such the big screen aspects are well traversed but it has, in our real-time-reality taken a long time to get to a per-user level where we are at today, films implementing VR had to use server farms to render the scenes within the films, this took time and great expense but has lessened greatly now due to advances in powerful computing and workstation software, we are now at the point of ‘Augmented Reality’ (AR), this is where digital information is overlaid or consolidated onto the RTR world, or vice versa, scenes that are fantastical where the user is transported into a Virtual World (VW) inside of a computer, on the fly graphics are simulated, storylines and narratives are told and we can feel at one with the current immersive environment. Artificial Intelligence aspects are also at play here but once you take the headset off, you are back to RTR.
The first VR headset was actually perceived and then built in 1968 by Ivan Sutherfield and his student Bob Sproull, the apparatus called the “Sword of Damocles” was large and scary looking thing that hung from the laboratory’s ceiling, it was too heavy to comfortably wear for an extended period of time, the connection to make it all work was to a computer rather than a camera.
Tech moved on and the first consumer-level headsets were released back in the early-mid 1990s. The next-generation commercial tethered VR headsets came along in the early 2010s from Oculus (Rift), HTC (Vive) and Sony (Playstation), this set off a new wave of development in VR from open source to commercial paced applications including that of the military.
Virtual, Augmented and mixed realities have many benefits for the human race including learning tools for the medicinal industries and health care systems, tutoring tools for all ages from children to the elderly are advancing our overall learning skills, manufacturing processes, engineering tools and scientific visualization push forward technologies across many sectors – there is so much VR and AR is bringing to the human race and for the most part you can control this headset-wearing and VR participation as the choice is yours, once you take the device off, that VR session stops. There is however a darker side with misaligned real-world mass media augmented reality that is being fed to us via fake news, sports, political oppression and commercial misplacing, this can create fake-history
However much you interact with AR, VR or mixed realities check the data streams are entirely correct if of an important nature or self-value, other than that it is a lot of fun, if you like Westworld or have just not tried VR, check out Westworld Awakening Virtual Reality and leave your comments below.