Star Wars Jedi: Fallen Order has become the fastest-selling digital Star Wars game in the few weeks that it has been out and Electronic Arts’ best selling Star Wars PC title at launch, the publisher announced, beating both Star Wars Battlefront 2 and Star Wars based on its first two weeks. It’s also received positive reviews mostly across the board and is the highest-rated Star Wars game of this console generation and some say it’s the best Star Wars game ever made. When asked Apex Legends developers Respawn if they would be interested in continuing the story of Star Wars Jedi: Fallen Order with future titles, and Houser replied with a definitive “yes”. The positivity vibes are perhaps more because of people’s want for a singleplayer Star Wars adventure that has been lacking for so long because that desire from players has been there forever, but EA’s been more interested in live service games. The story presented in Star Wars Jedi: Fallen Order has a prologue and six main chapters to complete. The game takes about fifteen hours to complete and has some big and beautifully detailed worlds to explore. The entire game’s graphics make it one of the best looking if not the best Star Wars games to date.

Synopsis

In Star Wars Jedi: Fallen Order, players take on the role of Cal Kestis, a former Padawan hiding in plain sight after the Jedi were all but wiped out after Order 66 was executed by The Emperor. When he’s forced on the run, Cal is quickly met by his companions Cere Junda, a former Jedi Knight played by Debra Wilson and Greez, the larger-than-life Latero pilot voiced by Daniel Roebuck, who flies the crew’s ship known as the Stinger Mantis. BD-1, Cal’s faithful droid that’s as charming as he is useful, will help players navigate and explore diverse planets including the Wookiee homeworld, Kashyyyk, and the never-before-seen planet Zeffo. Cal and his companions are trying to stay one step ahead of the Empire and his new enemy, the Inquisition’s Second Sister, while they unravel a mystery tied to an ancient alien civilization that could help rebuild the Jedi Order.

Lightsaber

The sound and animation for the lightsaber is amazing and will make any Star Wars fan proud. Hearing that familiar snap-hiss as Cal ignites the blade or the swooping noises as he swings it makes the player feel like they are in a movie-quality video game because Respawn nailed it. that grunt stormtroopers will almost always go down in a single blow. Average troopers are no match for the power of the force and typically go down with just a strike so it just makes you feel even more like a Jedi badass that came to fuck shit up. The actual lighting of the lightsaber is another part of the game that deserves praise. Cal’s saber emits an actual glow and Respawn cleverly used this to make players have to use it to light up darker areas in the game. Even in later stages of the game, you can’t just charge in and destroy hordes of enemies by mindlessly mashing buttons. Players will have to carefully balance their saber skills, Force powers, and perfectly timed blocks to make it through.

Customization

The customization options are also what I have always wanted. Fallen Order lets you customize nearly every piece of the lightsaber from top to bottom with an assorted number of options. There are thousands of different combinations of gear even the choice of lightsaber color and odds are that your weapon will be totally unique from anyone playing the game. Cal unlocks new abilities in combat that only make the lightsaber even more fun to use as the game progresses.

New way of blocking 

Fallen Order takes a different approach compared to previous star wars games. Players can instantly and easily deflect blaster fire by just holding the block button. If you time it right you can fling back the laser bolts at enemies if you time your block just right. Other Star Wars games have handled blocking very differently than one another. The Force Unleashed series, would automatically block a few shots, while others, like Knights of the Old Republic, took an RPG stat-based numerical roll to whether players could block bolts or not.

In-game Map

The in-game map is of little help. It is a 3d type rendering of the world that provides precious little context for what you’re looking at. Being able to move the map around like a 3D object doesn’t help much with making it more functioning, and the map doesn’t even fully connect from one area to the other making it basically useless as areas get much larger.